Today I’ve got something special for you all, a guest review by someone who is very dear to me. Without further interruption, here’s the review.
“The Sims Generations” expansion review: Written by Faye
The Sims 3 just recently celebrated their second birthday just about the same time they released the Generations expansion pack. The idea was that this was going to focus on important moments over the entire lifetime of a Sim as well as the more mundane but typical lifestyles of people.
Before generations, babies were an exercise in frustration, toddlers were little skill builders, children were larger skill builders who had to do homework, and teenagers were skill builders who could make money if they got a part time job. Of course then the fun meter was at almost a perpetual zero because on top of that there was still homework to be done. Generations aims at enhancing the Sims’ lifetime experience at every age, but the ages most affected are the children and teenager stages.
The school experience is added to quite a bit. Students can now attend a handful of different boarding schools in addition to the school in town, there are after school activities available (which build skills) and there are field trips. For teen sims, there is also prom and graduation upon becoming a young adult. At prom you can be voted prom king/queen, have a date, be rejected for dances, have a great time, have an awful time, just like in real life! At graduation you can get “awards” like class clown or honors like valedictorian.
Upon birth, a mysterious relative sends the baby a doll which can become an imaginary friend. They are terrifying in appearance and demanding. Sometimes I felt I had to keep a closer watch on the child to make sure homework got done and showers were taken. For example, immediately upon waking, the first thing the imaginary friend wants to do is play pillow fighting. Even if you have a morning schedule set up for the child (I like to watch their needs and make sure they are in the best mood possible when they go to school, so I’ll line up actions such as eating, bathing, etc for them upon waking) it will be disregarded in favor of a pillow fight with their best friend. You don’t have to build a great relationship with the doll/imaginary friend, in fact you can make them do stuff for you like bring you snacks or clean up for you. The imaginary friend is most useful in the toddler stage for when the child is lonely, because playing with the doll ups their social interaction bar, allowing the parents to fulfill their own needs, like sleeping, eating or going to work.
With the chemistry set, you can learn how to make a potion to bring your imaginary friend to life! How exciting! Except then, they’re real children now living in your household and under your direction. I recommend this if you have one child, not two because now all of a sudden you have an extra household member to look after.
Where the game really shines is in childhood, despite the creepy imaginary friend. Children are given a wide array of new things to do and play with. There are now tree houses, dress up options (which are actually really adorable to watch) such as prince, princess, dinosaur or astronaut. Once in their costume, they can play pretend. There are also new furniture options that are child oriented, like a ship shaped bed, a castle like bed, bunk beds, castle or space themed bookshelves, a kitty shaped boom box, and many other things. You can put a sandbox in your back yard, slip and slides, and hopscotch. Even the adults love the hopscotch and slip and slides. Now there are many things to do to make managing a child in your household more interesting and new ways to build skills that are more natural, (as I mentioned before with the after school programs).
Teenagers now can wake up moody and have rebellious “wants” pop up. These hormonally driven wants are in red and usually involve some form of prank pulling, sneaking out, or snubbing a friend or school mate. The moodiness lasts a certain amount of hours and then will pass. You are free to select the wants and act on them or ignore them and make your teen sim toe the line.
And now your sim can have a midlife crisis! Some sims, upon entering true adulthood have a several day long midlife crisis. Similar to the teens’ moodiness wants, there will be midlife crisis wants. However, if you select one of these wants, it will NOT go away until you fulfill it or the midlife crisis ends. Sometimes they are reasonable, like wanting to color/cut their hair, get a makeover, or buy a fancy new car. Sometimes they are more extreme, like quitting their jobs or divorcing their spouse. Also, the sim will spend a LOT of time looking in the mirror at their wrinkles, male or female. If all this wrinkle looking at or car buying gets to be too annoying, you have the option of getting therapy at the hospital and getting your sim through his or her rough time.
Getting married? Now you can have a bachelor or bachelorette party! You can spray each other with champagne, make toasts, and oh yeah, a dancer shows up. Clothes stay on, and the dancer…dances. Also, for the big day, they brought back wedding arches and a big ass wedding cake.
Romantic reputation is now a thing. Nosy neighbors everywhere rejoice! If your sim is out skanking it up in public (or not in public in some cases, just if they get caught by the spouse) they will get a cheater reputation. If your sim is true blue, they get a faithful reputation. These things appear as moodlets, and can also impact your sim’s ability to get dates and lovers.
For old sims, you now have canes and the opportunity to bitch about everything. You can also reminisce about old times. But mostly you can just stand and around and “harass the world.” That’s really the only thing I found new for old sims. Yawn.
CONCLUSION:
Favorites:
- SPIRAL STAIRCASES!! Finally, they’re back. I would get so frustrated having to rearrange a building structure if I wanted to add a basement or another floor to accommodate a big bulky staircase. The spiral staircases are more compact and easier to place.
- The dress up feature for kids. It’s really cute.
- Wedding arches. It makes the wedding parties easier, or if you want to design your park to be a hot wedding locale, you can have lovely outdoor weddings in gardens or fancy buildings of your own designs.
Dislikes:
- The game is still glitchy as hell. In fact, with my first family, the mother had to die because the game glitched out and wouldn’t let her move from her location. She literally starved to death because the game decided that spot on the lawn was where should was going to be staying…forever. Nothing is more annoying than building a character or a household up and having it ruined by a dumb glitch like that. Also, the game decided that even though she was dead, the couple was still married. So when Mr. Sim started dating again, he was a cheater. Even though the wife was dead. Annoying.
- Hover bed. It is a lifetime happiness reward you can buy, but prepare to be disappointed. Hover bed sounds amazing, but honestly, if I didn’t know it was a hover bed, I would have thought it was an ugly bed with little glowing foot stands. It doesn’t move around or anything, as far as I can tell. And it’s ugly as hell.
Overall, the game is very pricey for an expansion, but there is a lot of stuff in it. Stuff as in new things to do, a few new traits (nurturing and rebellious) new items, new build items and new lifetime achievement rewards, all age related. If you’re happy with your gameplay experience as it is, feel free to skip. Unlike the World Adventures or Career expansions, the way you play the game is not significantly altered. You just have more things to do and more stuff to do it with.